![]() Sometimes cable remains even after connection is undone! If factories are separated with free space in-between, connection is usualy visible as a cable with glowing particle indicating direction in which materials are traveling. In previous example, if we would connect another Factory Input block (lets call it "Output") to one with PlexLight recipe in it ("Input"), and fill Output with Protein 2000B's, Input would automatically pull enough proteins from Output every cycle to produce its item(s). In order to chain your factories, select the factory (with "C") that is going to recieve the item, and link it (with "V" again) to another factory that will be the output. For more info see Recipes page.Įxample for 元 recipe: "Recipe for 3 of PlexLight(55)" requires 2 Protein 2000B for 3 lights With 2 enhancers, you will get 9 PlexLights every 5 sec and it will use 6 Protein 2000B every 5 sec. ** By producing output indicated number of times, you will get more output per tick that same amount of provided materials. ![]() Second way to increase output in to increase Recipe Level seen under " Next level progress:". Original recipe would allow it to make 2 PlexLights out of it, but with 2 enhancers minimum would now be 6 for any production. This will give you +1(x recipe level) item for every connected Enhancer block, and use appropriately more resources per factory tick.Įxample: "Recipe for 1 of PlexLight(55)" requires 2 Protein 2000B for 1 light With 2 enhancers, you will get 3 PlexLights every 5 sec and it will use 6 Protein 2000B every 5 sec. **Īlso note that in previous example, if you factory is fed 4 Protein 2000B's, it will not make anything. To increase output of your recipe, place some Factory Enhancer blocks around it, and connect them by pressing "C" on Factory Input and "V" on every Enhancer. It is important to note that recipe in any other slot will not produce items!Įvery 5 or so seconds (factory tick), 1 item (per recipe level) will be outputed given that ingredients are provided and you have your basic factory! Put your recipe in the upper left corner and add ingredients next to it. You normally will see a GUI similar to the PlexStorage. Place the Factory Input block ( not on a ship, not doable) and give it some power (if it is on a station, it will use station power).Īim the Factory Input (in astronaut mode), then open the "Block inventory" (default key "R"). The rocketship was several hundred blocks away from the rotor, so it looked like it was flying at a very high speed.įor a high-speed rail, using rotors, you could lock the train at a stopping point at one of the four cardinal directions around the central rotator, and then use plex door to close the gap between the landing and the train.To create a factory system, you need to collect or buy some stuff: There was a picture or video someone posted labeled "warp speed", where they designed a rocketship as the end of a rotating arm, placed on a rotator set to autorotate indefinitely. The end of the rotating arm will be moving at high velocity in a circle around the rotator. Work-around: You can get some exceptional linear speed by placing a long-arm rotating object on a mass-balanced (supplied with sufficient mass enhancers) rotator. Basically, instead of running tests of where things are right-this-moment, the game would need to draw a ray to indicate all the positions that the object would have been in between frames, and test for that entire continuum of distance. As it is, high-speed rails will allow short "trains" (whether they be rail doors, stubby torpedoes, or whatever) to pass through walls, or otherwise violate common sense rules. With faster rails, the physics software needs to run much faster and in more depth and optimization. Unfortunately, I'm not sure it's programmatically possible.
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